Posts Tagged ‘video game art

22
Oct
09

Metroid Prime Trilogy: Got art?

I bought Metroid Prime Trilogy today, but I haven’t played it yet, and it will not be possible to do this until tomorrow. However, I’m already having a good impression by this little folder/pamphlet thingie that on one side carries the entire story of the Prime series (and also the background on Samus Aran), and the other side is filled up with concept art.

Of course, concept art isn’t usually the thing I care about the most, but I’m gladly making an exception in this case. This stuff is -stunning- to say the least. From what I remember of MP: Corruption, it had a really strong design going on that’s admittedly limited by the Wii hardware, and if there is one day a machine that can faithfully reproduce some of these paintings – yes, paintings, no other noun does them justice – in game form, my life as I know it is complete.

I will return with impressions of the game later on, but for now, I will be content to know that the legacy of H.R. Geiger is carried on with full force. And if this legacy is carried on in a game series, indeed a brand, as strong as Metroid, then we are all the better for it.

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